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Healer

The Serpenree have been at war with the Lupinari for what seems like forever.
Prisoners work under horrible conditions, forced to bend to the Serpenree’s will. The Phoenix, supposed creator over all of Orythia, is silent to their ears.
There, on the Serpenree planet of Lacertilia, Rina is a halfling where halflings are hated most. Her closest thing to a friend is a Serpenree guard who hardly shares her feelings.
When an unexpected opportunity shows itself, will she take it? What will become of her secret, which she believes no one, including herself, holds?
Old rivalries rise to the surface. Each of the planets has their own story to tell.
Will the Phoenix remain silent?
Orythian Journeys Book 1

outlaw
Orythian Journeys Book 2
The solar system of Orythia has been thrown into chaos.
After Dragor’s defeat, many Lupinari, Falcor, and a few Arcanin remained to bring Lacertilia back into order. But the Serpenree planet is not the only world with problems.
Dune flies with Rina and Aldyr, two halfling friends, towards his home planet of Leor. It’s been years since his banishment, and there he hopes to find his mother.
Nothing is as simple as it originally seemed. What can he do to fix anything, much less the fate of multiple planets?
No path is certain, no path is straight, and none without consequences.
What is one Felisaro in all the madness?



Orythian Journeys Book 3
Traitor
King Drosk has claimed his throne, but dangerous loyalists and remnants of Dragor's power still lurk in the shadows. With the Felisaro, Dune, captured, time is running out to save him.
Joined by his found allies and the unpredictable crescent, Drosk must navigate old rivalries, hidden powers, and shifting allegiances, protecting those he cares about while keeping his planet alive.
Every decision could bring victory or disaster. Every so-called ally could be a friend or a foe.
Drosk has to find his way before it's too late. Can he unite enough allies to fight against the forces that would see Lacertilia fall?

A needle has broken.
Across a hundred worlds, the seams are coming undone. In a neon-lit city that bleeds into its mirror twin every dawn, in a drowned kingdom, in a desert with no end, souls fight for their lives under an ancient guardian who has just discovered, too late, that she's losing her grip.
tethered worlds is a collection of twelve stories spanning shattered cities, drowned gods, stolen crowns, sentient forests, and star-fed sacrifice.
It also contains Fang and Storm, which serves as the prequel to the Orythian journeys series, following a halfling named rina through the events that occurred before healer.
Short story collection